Confusing Hobo Unleashed

During our first semester at the AP University of Applied Sciences and Arts Antwerp, my good friend and colleague Reinout and I started working on a small terminal-based 2D platforming game. With the support and mentorship of our lecturers, this evolved into a massive project with randomly generated worlds, networked multiplayer, a built-in map editor, and much more. All from scratch, as we didn't even know what libraries were back then.

The only thing that's left of this project is a small showcase trailer, everything else is lost to time (which is probably a good thing).

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